Fahrenheit
Preview - French developers Quantic Dreams introduce the world's first interactive 3d-adventure TV series.
I feel there exists a strange dichotomy in mass media entertainment. While films and television shows attempt to capture our attention and
sometimes our minds and imagination for relatively short periods of
time, computer games are getting longer and bigger than ever before.
Some games proudly proclaim hundred of hours of game play, or online
games that seem to have no end at all. While I enjoy some epic games
immensely I sometimes wish the developers had opted for a stronger,
shorter story and polished the game play. If you look at 'Max Payne'
for example, the game could be finished quite easily within a couple of
days but it was immensely enjoyable throughout. So imagine if you could
take the format of a great tv show, with short great episodes delivered
periodically, and apply those principles to a game. This is precisely
what 'Fahrenheit' proposes to do.
The game is being developed by Quantic Dream whose debut title was the
ambitious Omikron The Nomad Soul. With Fahrenheit they want to change
the way games are released by releasing individual episodes of an
ongoing story. Instead of buying the whole game at once you'll pay for
just the first level, the pilot episode complete with cliffhangers and
plot twists. If you like the game then you wait to buy the next episode
in the series, which the developers plan to release monthly. So if you
didn't like the game, you've not paid as much for it and need not waste
any more money. It's a fairly simple idea as you can see.
Since Omikron the developers have been hard at work on their own
proprietary engine called ICE. Looking at the screenshots it seems to
be time well spent. The engine is very powerful and has some nice
effects that will help in the games cinematic look. For example, being
able to have a face half in shadow as someone walks by while the
characters lips move in sync with the dialogue. Its lighting system is
so powerful that they claim you will actually be able to see the shadow
cast by the leg of a pair of glasses on the persons face, having
examined a few screenshots it would appear the French developers are telling the truth.
Sacre bleu! By developing their own engine the developers have also
ensured that the game will have a distinctive feel (i.e. not play like a
Quake 3 game) and will be portable to multiple platforms. So expect the
game to be released on the PC, Xbox and Playstation 2 at the same time.
The game will be set in the not too distant future in New York. Omikron
showed that Quantic Dream have the ability to make a city come to life.
In Omikron the streets were filled with people and traffic that would
drive around all over the place. The first level had a very dark Blade
Runner feel to it. In Fahrenheit the developers also appear to be going
for a dark film noir style, with a gritty urban look in a similar style
to Max Payne. The story revolves around ritualistic murders taking
place all over the city, the people seem unconnected, there is a chill
in the air. The weather is getting unusually cold for this time of
year. You start in a diner's toilet where one of these murders has just
been committed. You just killed him. Now you must run from the police
and try and figure out what is happening to you.
© 2009 Ferrago Ltd