Suda 51: Triple-A development offers less chance to learn from mistakes
News - Social and mobile games are great experience for young developers
Suda 51, the head of Grasshopper Manufacturing, has been talking about how he approaches motivating and cultivating experience and creativity in his younger team members.
We caught up with him at a recent event in London and asked him how he looked to tackle a problem that Hideo Kojima highlighted last year, that younger Japanese developers were getting complacent and lazy.
Suda 51 responded by saying that he felt that because triple-A development cycles are so long now there was less chance for experiencing success and failure for young developers in that environment.
He explained: "The key point is to offer a lot of opportunities for creators to experience success as well as failure. I think in a big project you don't necessarily experience success and failure that often whereas in the smaller projects you see that a lot."
"In the past you could release maybe one game a year and you could gain that experience," he continued. "But, nowadays we have social and mobile games and they are much smaller projects and I think these are much better for younger developers to gain that valuable experience."
Keep an eye out later in the month when we get the chance to publish the whole interview which includes a chat with Suda about working with Shinji Mikami and their collaboration, Shadows of the Damned. We'll also have a preview of the game as well for you so stay tuned for that as well.
© 2012 Ferrago Ltd