play.tm

Molyneux talks up significance of Milo

News - Designer excited by ambitious project

Molyneux talks up significance of Milo

Peter Molyneux is getting more than a bit excited about Lionhead's new Milo and Kate game, the new Natal-tastic 'title' that is likely to be one of Microsoft's big hitters for the new motion control system.

"What we found while making Milo, is that part of the skill of designing this whole new experience is in making people comfortable with the fact that they can be seen," Techradar were told by the designer.

"That things can recognise them and see them and have a relationship with them. And we've been talking about that for years and years, you know, emotional engagement in gaming 'are games art? 'how can we make people cry and laugh?'

"And then you begin to realise that this is a whole new area of interaction. Which really and truly has hardly even been dreamt of by science fiction writers. So I wasn't at all surprised by some of those reactions at E3. But it is down to our skill as designers to make sure that people don't feel creeped out by it."

More on this soon, we hope.


  1. News
  2. Reviews
  3. Wire
  4. Tags

© 2012 Ferrago Ltd